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AI Insights · Timothy · October 2021

Top 5 Fashion Games on Android in Netherlands - Q3 2021

Explore the performance trends of the top 5 fashion games on Android in the Netherlands during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Fashion Games on Android in Netherlands - Q3 2021

In the third quarter of 2021, the top 5 fashion games on Android in the Netherlands displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.

Hair Challenge Released by Rollic Games, Hair Challenge saw a mixed bag of metrics throughout the quarter. Weekly revenue fluctuated, peaking at $17 in early September. Downloads started strong with over 12K in late June but gradually declined to around 6K by the end of September. Active users also decreased from 37.3K to about 21.9K over the same period.

Fat 2 Fit! Fat 2 Fit! from VOODOO experienced a significant drop in weekly downloads, starting at 17.8K in late June and falling to just under 1.2K by the end of September. Despite this, the game managed to generate a revenue peak of $13 at the beginning of the quarter. Active users mirrored the download trend, decreasing from 57.6K to approximately 8.5K.

Fashion Battle - Dress up game Published by Apps Mobile Games, Fashion Battle - Dress up game had a steady performance in terms of revenue, hitting a high of $35 in early July. Downloads were relatively stable, with figures hovering around 3K to 8K throughout the quarter. Active user counts remained consistent, ending the quarter at around 13K.

Doll Designer Lion Studios' Doll Designer, despite not generating any revenue, saw a steady increase in downloads, reaching a peak of 8.2K in early August. Active users also showed a positive trend, growing from 67 in early July to 9.2K by the end of September, indicating growing interest and engagement.

Hair Dye CrazyLabs LTD's Hair Dye showed a decline in downloads, starting at 8.2K in mid-July and dropping to 2.3K by the end of September. Active users also decreased from a peak of 24.5K in mid-July to just under 10K by the end of the quarter. The game did not generate any revenue during this period.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021